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I am super excited about the new 3d coat 2025 that just dropped.

For me 3D coat has been a true passion tool, there is something so attractive about this tool. I have used Adobe Substance 3D for so many years for serious work (I used to work at Adobe in Japan) and to me that is the defacto route for creating realistic textures.

But 3D Coat has so powerful things like volumetric texturing and Substance Designer textures (if exported) can also be used in 3D Coat. With its rock-solid voxel sculpting and a remarkably capable auto-retopology tool, this engine steps into the arena as a serious rival to ZRemesher. The curve tool is legendary, and there is polygon modeling tools as well now. So many things to play around with here. Feeling a bit nostalgic here.

But honestly maybe one of the charm for me is simply the fact that 3D Coat can be purchased perpetually. I have 2023 version and upgrading to 3d Coat 2025 costs only 45EUR.

Huge respect goes to Pilgway for continuing the development for this valuable, unique tool under these difficult times.

So here is what’s new:

(My favorite are the Soft Booleans, Normal maps to geometry and new UI themes that rock.)

(Unsure what the specific support for non-Wacom tablets mean, just purchased XP Pen tablet which now should have extra support)

3d coat 2025 New Features

🎨 Interface & Usability

  • 18 new UI themes for a more personalized workspace
  • A brand-new Hotkey Manager for streamlined customization

🧩 Sculpting & Modeling Enhancements

  • Introduction of the Node Room with an updated node system for non-destructive sculpting
  • Soft Booleans for voxels and Surface Array tool for advanced object duplication
  • Smart Hybrid modeling: blends low-poly meshes into smooth, NURBS-like surfaces

📸 Photogrammetry & Capture

  • Integration with RealityCapture for photogrammetry workflows now in 3d Coat 2025

🛠️ 3D Printing & Asset Prep

  • Volumetric Boolean operations with gap control—great for fitting 3D-printed parts
  • Tools to help meet TurboSquid StemCell standards more easily

🖌️ Painting & Texturing

  • Convert normal maps to sculpt geometry directly in the Painting Room
  • Enhanced Infinite Depth for the Move tool in perspective mode

🧠 Workflow & Performance

  • Scene state presets (like animation keyframes) for managing complex assemblies
  • FPS Monitor and Asset Panel Search for better performance tracking and navigation

I will write a proper review once I get my hands on this lovely update!!

Tutorials

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