Don't forget to uncheck sRGB when using RGB channels as masks

I occasionally come up with materials that are incorrectly setup in Unreal Engine. This often manifests in a way that roughness values seem off, and materials appear too glossy.

When using PBR maps it is necessary to make sure to make them linear space by unchecking sRGB texture settings. This is especially important when using RGB masks such as in the video.

Skull Ring game asset

I revisited old 3D asset I created, around ten years ago, and created some modern materials for it in Substance. I created the render in Marmoset Toolbag.

Sometimes it’s fun to create something quickly.