Marmoset Toolbag 3 announced yesterday. I can’t say how thrilled I am about the new features.
Marmoset Toolbag 2 has been my most used rendering app out there, hands down. I used it for so many different cases, whenever I needed to get my PBR model rendered for a client or preview it before throwing it to UE4. Having physically based materials on my fingertips and completely in real time has been a killer feature. Trying to render similar materials, especially reflection blurred metals in Lightwave has been a total pain with rather frustrating render times. How often I have wished that I could render actual animations in Marmoset Toolbag?
Well, good news folks, Marmoset Toolbag 3 will have animation and global illumination support! OMG. No, really. OMG!
The ability to render more detailed animations in realtime is HUGE thing and something that will allow new level of detail and fidelity to our renders. Here is the insanely awesome GDC showcase https://vimeo.com/158273469 Wait are those particle effects?? Rigging?
About the release date of Marmoset Toolbag 3, it seems it will come next month.
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