Thanks for great comment Marco (mkdm).
I would like to share my point of view about this. Does release of ZBrushCore put 3D-Coat into a position where they have to perhaps lower their price point?
Well, I would argue that perhaps not. Core has severe limitations that make it almost completely unsuitable for game artist or anyone who want anything to do with textures. It doesn’t have texture support or UVs. No baking whatsoever, no mesh projection. None. The surface noise is a render effect.
3D-Coat can do PBR. There are no ZBrush that can do that at the moment. What you get with 3D-Coat is a complete tool for retopology and unwrapping and on top of that also PBR painting. 3D-Coat may not be as polished as some of the ZBrush counterparts are, but there are workarounds to those quirks for the most part.
And what comes to the near 100 dollar market, 3D-Coat already has Amateur version (which can’t be used for commercial use) but which is still way more capable than ZBrush Core.
> “And what comes to the near 100 dollar market, 3D-Coat already has Amateur version (which can’t be used for commercial use) but which is still way more capable than ZBrush Core.”
I certainly agree with you regarding 3D-Coat Amateur version vs ZBrush Core.
In that area 3D-Coat beats Z Core 10 to 1!
But, what I tried to say in my in my previous post (http://www.creativewithjaakko.com/2016/10/03/3d-coat-review-4-7-2016/#comment-23), is that, speaking about modelling tool-set, although 3D-Coat Voxel’s are a Swiss army knife,
the power and versatility of ZBrush’s bushes and modelling tool-set is actually unreachable.
And I say this despite being a user and a fan of 3D-Coat.
UVing, Texturing, Painting, Baking, Retopo….are all very powerful things in 3D-Coat, and for less than 400USD,
but it’s a real pity that just its sculpting arsenal is yet too weak.
Anyway, I often use 3D-Coat into my current pipeline (Rhino V5 + Moi3D + NVIL (Poly/SDS) + 3D-Coat + Thea Render).
Have a nice day,
– Marco (mkdm)
Wonderful points, Marco.