Thanks for great comment Marco (mkdm).

I would like to share my point of view about this. Does release of ZBrushCore put 3D-Coat into a position where they have to perhaps lower their price point?

Well, I would argue that perhaps not. Core has severe limitations that make it almost completely unsuitable for game artist or anyone who want anything to do with textures. It doesn’t have texture support or UVs. No baking whatsoever, no mesh projection. None. The surface noise is a render effect.

3D-Coat can do PBR. There are no ZBrush that can do that at the moment. What you get with 3D-Coat is a complete tool for retopology and unwrapping and on top of that also PBR painting. 3D-Coat may not be as polished as some of the ZBrush counterparts are, but there are workarounds to those quirks for the most part.

And what comes to the near 100 dollar market, 3D-Coat already has Amateur version (which can’t be used for commercial use) but which is still way more capable than ZBrush Core.