There’s neat trick to limit influence of the adjustment layers in Photoshop. Just press alt (Or option key on mac) while clicking between layers. In this way we can attach adjustment layer to the layer below. A little arrow will appear. Clicking the arrow with alt (/option key on mac) will remove the connection.

This can be used for solid colours as well, and limit their influence on a simple layer below. In this way we can establish a truly non-destructive workflow. Check out the video below for this trick.


Sci-Fi Console Game Model

Here’s a breakdown on some of the techniques I used when creating this Sci-Fi Console asset for Unreal Engine 4 in Substance Painter.

One of the more interesting ones is the ability to use anchor points to reference added height detail in those lovely mask generators. This is technique that was introduced by this good video by Allegorithmic  (that guy is such a guru!)

I also realized it’s often a good idea to create a fill layer and mask that; in that way the workflow stays non-destructive the whole way.

Anyway I hope you like this video on Substance Painter Material Breakdown.