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Introduction to primitives in 3D coat

Here is a free tutorial I did on using primitives in 3D Coat voxel sculpting room. It’s quite incredible how complicated shapes can be created with these when they are combined and merged with other shapes. You can also bring objects from other 3D packages to voxel room to merge and subtract with your shape. I like to have special set “cutter objects” that I use to build things like panels. Nice way to quickly create detail is to use radial symmetry.

You can use add and subtract and other blending modes. When in voxel mode the shape tries to blend into one seamless piece. Primitives can also be added when in surface mode. Think of this as like equivalent of zBrush’s dynamesh. If the result is too coarse it can be smoothed later.

It’s also nice to have things like nuts in the primitives section which are surprisingly versatile.

I hope you enjoy this tutorial. If you like, please feel free to subscribe to my Youtube channel and share these.

Some parts of this ship were modelled using primitives in 3d coat

Some parts of this ship were modelled using primitives in 3d coat

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