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The new knife brushes in Brush 2021.7 are amazing. No more we get the strange uneven surface when cutting in. This can now be used as a true modeling tool and the resulting cute geometry is also very good and even.

This works especially well when using it in conjunction with dynamesh or retopology.

Quick modeling using knife brushes and Dynamesh in 2021.7

I was able to created this engine piece very quickly by using the knife brushes and booleans.

Quick materials in Substance Painter

Throwing the model to Substance Painter with some fast automatic UVs gave me this piece.

Along with many other features, knife brushes are a must have. It is amazing to have decade worth of free upgrades.

ZBrushCore in Pixologic

Some details about ZBrushCore are out.

To me this looks kind of like ZBrush version for everyone. They said it was going to be streamlined and it sure seems that way. When I think about ZBrush 4R7  it sure has tons of systems in it and itself it could use some streamlining. It’s crazy, it has ZSketch Armatures, ZModeler, Dynamesh and Dynamic Subdivisional modelling engine, just to name a few features. You can do so much with it that it’s mind blowing, and the automatic retopology ZRemesher (post R6 versions) is crazy awesome good. But there are just so many different features that for a newcomer learning this program can be like uphill battle.

ZBrushCore in Pixologic Website.

ZBrushCore in http://www.pixologic.com

So  having more simple to use if less featured program for those who mainly work for 3D prints and such makes sense. And ZBrushCore has new features that the “full” ZBrush doesn’t have, such as one click optimisation for 3D printing and advanced export settings for 3D printing. If you only work for 3D print it doesn’t make much sense to have UV mapping tools I suppose. ZBrushCore still has basic 3D painting capabilities though and it can do basic BPR renders and Keyshot integration which is cool (but it lacks multi-pass export).

The other advanced features that are missing are mainly SSS, AO, and the like, ZSketch, ZModeler, Fibers and Shadowbox and others. The number of brushes is limited to 30 vs 300+ in the bigger brother. The full list of differences is in Pixologic site.

What is ZBrushCore really?

So what is ZBrushCore really? I would say it is entry level ZBrush optimised for serious sculptors who come from art school and want to get into sculpting anatomy and figures. This is great for that and costs about a hundred dollars. So I don’t know, why not I guess, although for game artist, the lack of re-topology and limited texture size would be problematic factors.

ZBrushCore now available for pre-order (discount for a limited time for a $119.95) 

Here’s a youtube video I made about this.

What are your thoughts? Please write to the comments below.

Are you going to join 2016 zBrush summit? I can’t make it to LA, but I’ll be there virtually. I’m mostly curious about zBrush Core. Is this a lower cost alternative to the full zBrush or something completely different?

I have been extremely glad about my zBrush 4 investment. It’s been so many years since I bought it and there have been so many upgrades that have been completely free for me. And now there is even 64 bit version. Seeing the difference from the version that came in the cool Anniversary edition metal box is quite something. It feels like I have been part of this software’s development.

zBrush prop modeling

a prop being modelled using zBrush sculpting tools

If you are a sculptor or someone who comes from traditional art school, zBrush is definitely a worth to check out, even though recent versions of 3D Coat gives it run for it’s money . It all comes down to the very 3D sculpting tools built into zBrush that just are the best thing there is at the moment.

You can stream summit in http://pixologic.com