Posts

Skull Ring game asset

I revisited old 3D asset I created, around ten years ago, and created some modern materials for it in Substance. I created the render in Marmoset Toolbag.

Sometimes it’s fun to create something quickly.

My Covered Barrels game prop is now available in Unity Assetstore. I am thankful for those many folks who bought it already. I am so glad that my work can be used in Unity now too.

 

Covered Barrels game prop is now available in Unity Assetstore.

Covered Barrels PBR Game Prop

Covered Barrels game prop is now available in Unity Assetstore.

It was quite interesting project to make and I made this video about it too.

I am pretty glad how this turned out. Having my own library of substances that I have built over the year proved handy. The tarp material creation was incredibly easy.

I might be creating more similar type prop assets. Having these in your scene can serve many purpose; they can be cover for the player in a stealth game, or can be used as props to communicate mood.

As usual if you have any question of these or any my other assets, please don’t be afraid to send me email.

My modular Sewer Tunnel is now available in Gumroad for Unreal Engine. The tunnel pieces snap seamlessly grid with tiling textures. It was quite fun to test this in the engine with automatic collision.

Lightmap UVs are set for each modular pieces, so there should be no shading issues even with lower values in Lightmap resolution settings. So many asset makers ignore this step resulting in poor lightmap UVs and unoptimized result. Lightmap UVs should be as continuous as possible and non-overlapping which may not be not what one wants to do with texture UVs.

I am thinking to expand this by making X section as well.